Dungeons and Dragons
May24

Dungeons and Dragons

By Julie Anderson It’s 1984. A little girl eavesdrops outside her older brother’s bedroom. Inside, he and three of his teenage friends are clustered around a card table littered with exotic dice, tiny metal figurines and complicated hand-drawn papers. She listens. They talk about “hit points” and “melee rounds” and the all-powerful “Dungeon Master.” They visit the “elemental plane.” They encounter a “water weird” and a “gray slime.”...

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